This Week I Played PayDay 2

The PayDay series of games ask a frightening question. A question that zombie games have been too afraid to ask for a generation. That question is simply, what if the players tried to rob a bank while fending off never-ending waves of police and paramilitary organizations in an effort to recreate that one scene fromContinue reading “This Week I Played PayDay 2”

This Week I Played My Time at Portia

Very few things disappoint me more than slice-of-life games. For whatever reason, I am drawn to them. I’ve played many different versions of Animal Crossing and Harvest Moon. I’ve spent days toiling in Stardew Valley. Inevitably, I succumb to boredom before I can really enjoy the fruits of my labor. Inevitably, I’ll buy the nextContinue reading “This Week I Played My Time at Portia”

This Week I Played Frostpunk

There is only cold. The world of Frostpunk is unforgiving and you are charged with the survival of its people. Frostpunk is a survival game like none other. Your goal is not to wander the wilderness in search of a better home. The city, New London, is your home. You will either survive here, orContinue reading “This Week I Played Frostpunk”

This Week I Played Valkyria Chronicles

When I first opened Valkyria Chronicles I wasn’t sure what to think. The cinematic leading to the title screen is more like a trailer than an opener. It shows scenes from the game in a way that presents the game like a romance story set during a war, and maybe it is. Valkyria Chronicles wasContinue reading “This Week I Played Valkyria Chronicles”

This Week I Played Bounty Train

Trains, I love them. Not just any trains mind you, my love is reserved for steam engines. I’ve spent far too much time mindlessly driving the steam engines in two Red Dead Redemption games. I’ve built vast rail empires in Sid Mid Meier’s Railroads. Neither of those quite scratched the itch I have for whatContinue reading “This Week I Played Bounty Train”

This Week I Played Bad North

Bad North bills itself as a real-time tactics rogue-lite. I’m not normally a fan of indie games that compare themselves in any way to Rogue. Usually, it seems rogue-like games make poor design the staring feature. Did the world generator give you a bad time with no possible path to survive? That’s apparently okay asContinue reading “This Week I Played Bad North”