Backbone can in the loosest terms be described as a furry detective game, which is why in April of 2018 I wasted no time in backing it on Kickstarter. Since then I mostly tried to forget about that game. I know personally that if I follow a game’s development closely I am doomed for disappointment.Continue reading “This Week I Played Backbone”
In 2003 I was a baby child who had just got the platinum GameCube for Christmas. One of the first games I got for it was Freedom Fighters. It is now 2020. I have once purchased Freedom Fighters. Earlier this week, on September 21st, nearly seventeen years after its initial release IO Interactive has re-released Freedom Fighters. This game, since I first played it, has been in my top ten list. I am glad to finally own it on PC.
Friday before Labor Day I woke up to a glorious surprise. That surprise was that Star Wars Battlefront 2 was for sale on Steam for less than $15. I remember a huge amount of grumblings when the game first came out. I remember most of this being about how loot crates work. I wanted toContinue reading “This Week I Played Star Wars Battlefront 2 (the second one)”
Trains, I love them. Not just any trains mind you, my love is reserved for steam engines. I’ve spent far too much time mindlessly driving the steam engines in two Red Dead Redemption games. I’ve built vast rail empires in Sid Mid Meier’s Railroads. Neither of those quite scratched the itch I have for whatContinue reading “This Week I Played Bounty Train”
Bad North bills itself as a real-time tactics rogue-lite. I’m not normally a fan of indie games that compare themselves in any way to Rogue. Usually, it seems rogue-like games make poor design the staring feature. Did the world generator give you a bad time with no possible path to survive? That’s apparently okay asContinue reading “This Week I Played Bad North”