This Week I Played Overland

Overland advertises itself as a game where you “take care of a group of travelers on a post-apocalyptic road trip” which is remarkably succinct. It has been the first survival game I’ve played set against a road trip that actually manages to live up to that promise. The single most important resource in Overland isContinue reading “This Week I Played Overland”

This Week I Played Tom Clancy’s The Division 2

I completely skipped Tom Clancy’s The Division when it first came out, that was a mistake. Like countless people I recently picked up Tom Clancy’s The Division 2 while it was on a 95% sale to promote the release of the game’s new expansion Warlords of New York. I was hooked by the end ofContinue reading “This Week I Played Tom Clancy’s The Division 2”

4 Questions From Hitman Absolution That Need Answering

Hitman Absolution was a wildly different game from the rest of the titles in the Hitman series. One of the biggest differentiators is how it’s universally decried as a weak entry in an otherwise strong series. The other huge difference was it was primarily story-driven. Unlike other titles the story was placed front and centerContinue reading “4 Questions From Hitman Absolution That Need Answering”

This Week I Played Bounty Train

Trains, I love them. Not just any trains mind you, my love is reserved for steam engines. I’ve spent far too much time mindlessly driving the steam engines in two Red Dead Redemption games. I’ve built vast rail empires in Sid Mid Meier’s Railroads. Neither of those quite scratched the itch I have for whatContinue reading “This Week I Played Bounty Train”

This Week I Played Bad North

Bad North bills itself as a real-time tactics rogue-lite. I’m not normally a fan of indie games that compare themselves in any way to Rogue. Usually, it seems rogue-like games make poor design the staring feature. Did the world generator give you a bad time with no possible path to survive? That’s apparently okay asContinue reading “This Week I Played Bad North”